<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Faha Games Studio — Industry Notes</title><description>Reporting and analysis on game launches, delays, dev histories, and the business of the industry — from Faha Games Studio.</description><link>https://fahagames.com/</link><language>en-ca</language><item><title>Silksong at eight months: what $20 actually bought, and what it cost</title><link>https://fahagames.com/blog/silksong-eight-months-twenty-dollar-math/</link><guid isPermaLink="true">https://fahagames.com/blog/silksong-eight-months-twenty-dollar-math/</guid><description>Silksong&apos;s $20 crashed Steam, hit 7M copies in three months, and lost GOTY to a game it outsold. What the math actually says about Team Cherry&apos;s price.</description><pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate><category>silksong</category><category>team-cherry</category><category>indie</category><category>marketing</category><category>post-mortem</category></item><item><title>Marathon two months in: the delay saved the game, but maybe not the business</title><link>https://fahagames.com/blog/marathon-two-months-delay-product-vs-business/</link><guid isPermaLink="true">https://fahagames.com/blog/marathon-two-months-delay-product-vs-business/</guid><description>Marathon shipped in better shape than its alpha. Sales are modest, retention has dropped 59%. The delay saved the game; the business is another question.</description><pubDate>Mon, 11 May 2026 00:00:00 GMT</pubDate><category>marathon</category><category>bungie</category><category>post-mortem</category><category>launch</category></item><item><title>007 First Light is IO Interactive&apos;s biggest test outside Agent 47</title><link>https://fahagames.com/blog/007-first-light-io-interactive-bond-test/</link><guid isPermaLink="true">https://fahagames.com/blog/007-first-light-io-interactive-bond-test/</guid><description>Hitman gave IO Interactive total creative latitude. James Bond does not. Three weeks before 007 First Light launches, the question is whether the studio&apos;s craft survives a fixed character, a licensed tone, and the decades of fan expectations attached to the 007 number.</description><pubDate>Fri, 08 May 2026 00:00:00 GMT</pubDate><category>007-first-light</category><category>io-interactive</category><category>upcoming</category></item><item><title>Forza Horizon 6&apos;s two bets: Japan, and PlayStation</title><link>https://fahagames.com/blog/forza-horizon-6-japan-and-playstation/</link><guid isPermaLink="true">https://fahagames.com/blog/forza-horizon-6-japan-and-playstation/</guid><description>Forza Horizon 6 launches May 19 with the franchise&apos;s first Asian setting and its first PlayStation release. Both break a pattern that has worked for fourteen years. Both have asymmetric upside — and structural risk Playground hasn&apos;t tested before.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate><category>forza-horizon-6</category><category>playground-games</category><category>upcoming</category><category>marketing</category></item><item><title>Why GTA 6&apos;s PC delay is strategy — and the bet Take-Two is making</title><link>https://fahagames.com/blog/gta-6-pc-delay-strategy/</link><guid isPermaLink="true">https://fahagames.com/blog/gta-6-pc-delay-strategy/</guid><description>Take-Two&apos;s own numbers say PC is half its major-title sales. Rockstar owns the largest GTA modding ecosystem. And PC players still have to wait twelve to eighteen months for GTA VI. The math has a logic — but it&apos;s narrower than the public framing suggests.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate><category>gta-6</category><category>rockstar-games</category><category>pc-gaming</category><category>marketing</category></item><item><title>Twelve months without a GTA 6 trailer: the May 21 earnings call is the test</title><link>https://fahagames.com/blog/gta-6-twelve-month-silence/</link><guid isPermaLink="true">https://fahagames.com/blog/gta-6-twelve-month-silence/</guid><description>Rockstar hasn&apos;t released a new Grand Theft Auto VI trailer in twelve months. Take-Two&apos;s May 21 earnings call will reveal whether the silence is strategy — or a stall.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate><category>gta-6</category><category>rockstar-games</category><category>marketing</category><category>upcoming</category></item></channel></rss>