Sable Company
You run a mercenary outfit on a wet frontier and take the contracts nobody else wants. Fourteen of them, turn by turn: cover that only counts from the side it faces, flanks that ignore it, overwatch, height, sappers who blow apart whatever you're hiding behind, and a night where nobody can see. Six trades in the company, and soldiers who come back injured — or don't. Progress saves in your browser on this device.
Controls
Orders
Click a soldier, then a highlighted tile to move or an enemy to shoot. Hover a target to see the real odds before you commit.
Abilities
1–3 for the selected soldier's abilities · F fires at the marked target · H hunkers down · O sets overwatch
Information
T toggles enemy threat ranges · Tab cycles soldiers · U undoes a move you haven't acted on
Turns
Space or Enter ends the turn · E speeds up the enemy turn · Esc cancels what you're aiming
Shortcuts
R restarts the contract · M toggles sound
Tap to select, tap again to confirm — nothing commits on a single stray tap. Turn sideways or tap Fullscreen for a bigger view; this is the most information-dense of our games and it wants the room.