⟳ Turn your phone sideways This game needs a wider screen. Rotate to landscape, or tap Fullscreen.

Controls

Strike

1 up · 2 level · 3 down, or click a sword on the dial. Up hits hardest and misses most; down lands often and slows them.

Dodge and block

Both are chances, and both are all or nothing — a blow you dodge or block does nothing at all. Nothing in this game is ever half-blocked.

Guard

G halves damage taken and dealt for as long as you hold it. It burns grip, a broken stance is worse than none, and bleed and venom go straight through it.

Drills

Three swings in the right order fire a drill — straight through a block, to the seam, or a stagger. The chain ribbon shows what you're one swing away from, and inputs count even on a miss or a block.

Draughts

4–9 for your belt loops — heal, edge for one blow, keen for one blow. Drinking is free, but one a round, and a buff is spent by your next strike whether it lands or not.

More than one

T switches target when something else wanders in. The field prints the odds of company before you commit to a fight.

In the field

E travel · K kit · C the wagon · J the quest board · R rest. Blood comes back on its own at five a second; food is the fast way.

Shortcuts

F flees and costs you part of the purse · Esc backs out · M toggles sound

Everything is tappable and the zone targets are thumb-sized. Selecting and committing are separate taps, and dragging off the commit button cancels it. Turn sideways or tap Fullscreen for a bigger view.