Turn your phone sideways This game needs a wider screen. Rotate to landscape, or tap Fullscreen.

Controls

Strike

1 high · 2 core · 3 low, or click the band. Enter commits — one tap selects, it never swings on a stray tap.

Meet them

On their turn they telegraph. Name the same band to turn most of the blow; guess wrong and you take it whole. Most things out here learn what you keep doing.

Guard

G halves damage taken and dealt. It burns grip, a broken stance is worse than none, and bleed and venom go straight through it.

Drills

Three clean blows in the right order fire a drill — through a guard, straight to the seam, or a stagger. The ribbon shows what you're one band away from. A miss, a guard, or a stance breaks the chain.

Draughts

49 for your belt loops — heal, edge for one blow, keen for one blow. Drinking is free, but one a round, and a buff is spent by your next strike whether it lands or not.

More than one

T switches target when something else wanders in. The field prints the odds of company before you commit to a fight.

In the field

E travel · K kit · C the wagon · J the quest board · R rest. Blood comes back on its own at five a second; food is the fast way.

Shortcuts

F flees and costs you part of the purse · Esc backs out · M toggles sound

Everything is tappable and the zone targets are thumb-sized. Selecting and committing are separate taps, and dragging off the commit button cancels it. Turn sideways or tap Fullscreen for a bigger view.