Ink Duel
Two figures drawn in ink, one stage, best of three. Six fighters who actually play differently — a pole zoner, a grappler with an unblockable, a parry specialist, a teleporting trickster — with real startup and recovery frames behind every attack, throws that punish turtling, and combos that scale so nothing kills you in one touch. Ten opponents up the ladder. Progress saves in your browser on this device.
Controls
Move
Arrows or WASD — down to crouch, up to jump
Attack
J light · K medium · L heavy. Light attacks are safe on block; heavy ones are not.
Guard
Hold back, or hold Shift. Add down to block low — high and low hits are a real mixup.
Throw
U — beats blocking. Mash a direction and a button in the tech window to escape one.
Meter
I special · O burst, an invulnerable escape from pressure. Meter builds from dealing and taking damage.
Dash
Space — back + Space back-dashes with a few invulnerable frames
Shortcuts
R restarts the match · Esc pauses · M toggles sound
On phones a thumb pad and the full button set appear the moment you touch the game — everything is reachable by touch, including low guard. Turn sideways or tap Fullscreen for a bigger view.