Drakemoor
A dead wyrm rots under the peat and the road north is full of people who will fight you over it. Every round you choose where to strike and where to guard, they choose in secret, and you both reveal at once — so the fight is a read, not a dice roll. They have habits. Learn them. Four classes, ten skills you pick between as you level, armour you can weight toward the zones a given enemy loves, and twenty-four duels up the Sallow Road. Progress saves in your browser on this device.
Controls
Zones
Click a zone on the body, or press 1–5, to cycle it between strike, guard and clear
Commit
Enter or Space reveals both sides at once. Nothing resolves until you commit, so take your time.
Skills
Q W E R T Y A for the skills you've learned, in the order you learned them
Vials
6–9 for your four bandolier slots. Drinking costs you the swing.
Reading them
The log records every round. Enemies have stated habits — one favours the crown, one never guards low. Scry the Lie reveals a guard outright.
Shortcuts
X clears your picks · Esc opens the menu · M toggles sound
Tap zones to set your strikes and guards, then tap Commit — nothing resolves on a stray tap. Turn sideways or tap Fullscreen for a bigger view.