Copper Harbor
Ships come in whether you are ready or not. Berth them, store what they carry, refine it into something worth more, and get it out the door before the contract expires. Twelve scenarios, each with its own harbour and its own problem — two berths and too much cargo, a market that collapses on day ten, a winter that closes the water, a ledger that starts in the red. Progress saves in your browser on this device.
Controls
Build
Click a building in the panel, then click a tile to place it
Inspect
Click anything you've built to upgrade it or set its recipe. Right click clears the selection.
Time
Space pauses and resumes · . speeds up to 4× · , slows down
Panels
B for build · C for contracts · L for the ledger
Shortcuts
R restarts the scenario · Esc pauses · M toggles sound
Everything works by tapping on a phone — tap a building, tap a tile. Turn sideways or tap Fullscreen for a bigger view; the panel text is small on a narrow screen.